![]() However it’s worth noting the price differences between platforms – the cheapest you can get it is on Android, currently that will set you back around £1, whereas iOS is charging £3.99 and on Steam you are looking at £6.99. Huge selection of levels, game modes and a daily challenge. Endless allows you to tinker and aim for the most efficient set up possible, while Creative just lets you do whatever you want. The difference being that in Extreme you can’t move tracks or trains. Normal and Extreme mode will both end when you overcrowd any one of your stations. Your network will quickly grow from 3-4 stops to a sprawling metropolis. The game is easy to pick up, but hard to master. The game features 4 modes: Normal, Extreme, Endless and Creative and also features a Daily challenge on a random map in a random mode. You control the Metro lines and can manage the amount of trains and carriages each of them carries. ![]() The aim of the game is to set up and maintain your public transport network in the most efficient and effective way. The game is a Metro (or Subway) system simulation game. With its clean minimalist design and simple gameplay it’s a great game for either a casual 5 minutes to kill or a longer more in depth session. If you have any questions about how we handle your data, please email us.Mini Metro by Dinosaur Polo Club released in 2014 was an instant classic. This information contains your IP address and the time of the crash, but no other personally-identifying information. We use this information to help find and fix bugs in the game. In the event of a crash, the game transmits information about the crash, and anonymous data about your system, to Unity's exception reporting database. This creates a log on the webserver which contains your IP address and the time of the request, but no other personally-identifying information. When starting up the game a request is made to to request the current daily challenge. We use this information when considering how best to improve the game, and what to focus future development on.Īll editions of the game (with the exception of the Steam and GOG edition) perform a version check on startup by making a request to. From this we know which maps people are playing on, how many weeks players get through, what assets are being selected, and so on. Web requestsĪll editions of the game (with the exception of the GOG edition) transmit anonymous usage data to Google Analytics. We do not share any information that we have access to with anyone except GameSparks. We do not store any personal information or location-based data. They use this to match each submitted score to a user, and to display each user's name on the leaderboard. To do so we store your Facebook authentication token in our database, and send it securely to GameSparks. If you got the game from Humble or any other storefront, we use Facebook's authentication to log you on to our external leaderboard system, GameSparks. If you run the game through Steam or GOG Galaxy, we use their leaderboard systems.
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